Detalles del Título
Detalles del Título

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Título Business and production for games: a gamedev.net collectionLibros / Impreso - Libros
Autor(es) Sikora, Drew (Editor)
Hattan, John (Editor)
Publicación Boston, Massachusetts : Course Technology, c2009
Descripción Física xviii, 273 páginas : ilustraciones
Idioma Inglés;
ISBN 1598638092
Clasificación(es) 794.8
REDES Y COMUNICACION
Materia(s) Juegos; Videojuegos; JUEGOS EN DESARROLLO ( ); Juegos con computador;
Nota(s) Incluye índice
ISBN: 9781598638097
CONTENIDO: Shareware amateurs vs. shareware professionals. -- Pitch your game: pitching tips from a game industry catcher. -- Open source and the gaming industry. -- The four Ps of marketing. -- Advertising your games. -- Submitting your game to retailers. -- How to ship a commercial game without quitting your day job. -- Legal issues in game development. -- Basic team building and management. -- Prodution. -- Lone wolf killers. -- How to build a game in a week from scratch with no budget. -- Critical path analysis and scheduling for game development. -- Incremental development. -- How to do stuff quickly and cheaply. -- What a portal wants. -- Blind man's bluff: moving toward fact-based metrics for measuring project progress. -- Game unified process (GUP). -- Managing digital assets in game development. -- Introduction to "modding": lessons learned and best practices. -- MMOG considerations.
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Disponibilidad
CodBarras Localización Piso Signatura Estado Categoría
089285Biblioteca Universidad Icesi2794.8/S579bDisponibleCol. General