Accompanying CD-ROM includes demos of Adobe Photoshop, CS, Adobe Acrobat 6, Jasc Paint Shop Pro 8; Antenna, RetroGuard, MathFP libraries; IDEA 3.0; Nokia Developer's Suite 2.0 for J2ME and Nokia 7210 MIDP SDK 1.0; source code and tools from the book.
Electronic reproduction. Boulder, Colo. : netLibrary, 2005. Available via World Wide Web. Digital version of: Excludes data from the CD-ROM which accompanied the original book. J2ME game programming Contenido: What is J2ME?. J2ME history. J2ME overview. J2ME-Enabled Devices. Show me the code!. The development environment. The J2ME API. Device-Specific libraries. Game time. Game on. The project. The graphics. The action. The world. The game. The front end. The device ports. The optimizing. The localization. Sell, sell, sell. Marketing material. Sales channels. What next?. CLDC 1.1 and MIDP 2.0. Isometric games. Ray casting. Making the connection. Appendix A: Java 2 primer.