Detalles del Título
Detalles del Título

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Título J2ME game programmingLibros / Impreso - Libros
Autor(es) Wells, Martin J. (Autor)
Publicación Bogotá : Thomson/Course Technology, c2004
Descripción Física xxvii, 768 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)
Idioma Inglés;
Series Premier Press Game Development Series
ISBN 1592001181
Clasificación(es) 794.8
SISTEMAS
Materia(s) Programación; Juegos con computador; Java (Lenguaje de programación de computadores);
Nota(s) Accompanying CD-ROM includes demos of Adobe Photoshop, CS, Adobe Acrobat 6, Jasc Paint Shop Pro 8; Antenna, RetroGuard, MathFP libraries; IDEA 3.0; Nokia Developer's Suite 2.0 for J2ME and Nokia 7210 MIDP SDK 1.0; source code and tools from the book.
Includes index.
Electronic reproduction. Boulder, Colo. : netLibrary, 2005. Available via World Wide Web. Digital version of: Excludes data from the CD-ROM which accompanied the original book. J2ME game programming
Contenido: What is J2ME?. J2ME history. J2ME overview. J2ME-Enabled Devices. Show me the code!. The development environment. The J2ME API. Device-Specific libraries. Game time. Game on. The project. The graphics. The action. The world. The game. The front end. The device ports. The optimizing. The localization. Sell, sell, sell. Marketing material. Sales channels. What next?. CLDC 1.1 and MIDP 2.0. Isometric games. Ray casting. Making the connection. Appendix A: Java 2 primer.
Títulos Relacionados J2ME game programming [recurso electrónico]
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Disponibilidad
CodBarras Localización Piso Signatura Estado Categoría
066176Biblioteca Universidad Icesi2794.8/W455jDisponibleCol. General