Incluye referencias bibliográficas. CONTENIDO: Introduction -- The Four Slates of Educational Experiences - Clark Aldrich -- Making visible: Using simulation and game environments across disciplines - Melinda Jackson -- Games by Degrees: Playing with Programs - Drew Davidson -- Practical barriers in using educational computer games - Simon Egenfeldt-Nielsen -- Educating the Fighter: Buttonmashing, Seeing, Being - Kurt Squire -- Messages and Mediums: Learning to Teach With Videogames - David Thomas -- Visual Literacy and Learning: Finding some online territories for the slow learner - Donna Leishman -- Cheating Can be Good For You: Educational Games and Multiple Play Styles - Mia Consalvo -- Procedural Literacy: Educating the New Media Practitioner - Michael Mateas -- Simulation insubordination: How simulation games are revolutionising elearning - Siobhan Thomas -- Games/Gaming/Simulation in a New Media (Literature) Classroom - Scott Rettberg -- Weblogs: Learning in Public- Jill Walker Rettberg -- Self, video games and pedagogy - Jenny Weight -- Diving in to Peter Plantec's Brave New World of Virtual Humans - Bill Crosbie -- Why Create a Media and Game Center? - Drew Davidson -- Educational Software Development Sites - Marc Prensky -- Videogames and the Future of Education - Ian Bogost.