Incluye referencias bibliográficas e índice. CONTENIDO: Introduction / Background -- Introduction -- The Digital Game-Based Learning Revolution -- The Games Generations: How Learners Have Changed -- Why Education and Training Have Not Changed -- Digital Game-Based Learning: New Hope for Learner-Centered Training and Education -- How Games Teach and Why They Work -- Fun, Play and Games: What Makes Games Engaging? -- Digital Game-Based Learning: Why and How It Works -- Digital Game-Based Learning for Kids and Students: Edutainment -- Digital Game-Based Learning for Adults -- What Leading Organizations are Doing -- Digital Game-Based Learning In Business: 41 Examples and Case Studies, from the Incredibly Simple to the Amazingly Complex -- True Believers: Digital Game-Based Learning in the Military -- Implementation -- Bringing Digital Game-Based Learning into Your Organization -- The Roles of Teachers and Trainers in Digital Game-Based Learning: Digital Game-Based Instruction -- Convincing Management and Getting the Bucks: Making the Business Case for Digital Game-Based Learning -- Evaluating Effectiveness: Does It Work? -- So You Have an Idea...-- The Future: Where Do We Go from Here?.