Incluye referencias bibliográficas e índice. CONTENIDO: Getting started -- Basic elements -- Desing considerations -- Development -- Case studies.
Keeping participants engaged is the cornerstone of any positivelearning experience and it's no secret that games createengagement. As digital games and game-based interfaces continue togrow in popularity, it is essential that learning professionalsincorporate gamification as part of their skill base.
The Gamification of Learning and Instruction Fieldbookoffers professionals a step-by-step guide for implementing theconcepts and techniques outlined in Karl M. Kapp's bestselling bookThe Gamification of Learning and Instruction. Thisdown-to-earth resource is filled with illustrative examples, tips,tricks-of-the-trade, and worksheets that are designed to givelearning professionals a hands-on way to put Kapp's winning ideasinto practice.
Each chapter in the fieldbook contains information, activities,and ideas for creating your own immer- sive learning event,illustrative case studies, provocative questions to stimulatediscussion, worksheets for designing an immersive learningexperience, and a summary for review.